pwPEARLWAVE
THE SQUEEZE ROOM · No. 01—08

SMALL MOTIONS. A LITTLE MAGIC.

Make a wave.
Carry something lovely.

Three soft bellows. One glass pearl. Open to draw it in;
squeeze from behind to send it home.

STUDY 01 / 08

0MOTIONS
0SHORTEST

INTAKE
RECEIVER
→   →   →
Coral glass pearl waiting at intake
Porcelain receiving cup
Coral glass pearl

THE LITTLE RULES

A squeeze needs somewhere to go.

Open a bellows to draw a neighboring pearl into it. Close it to push the pearl out. An open path toward intake causes backflow: close that path first.

Both neighbors closed? The bellows will wait safely. The cup moves sides when a new crossing begins. Each tap is one motion; take all the time you need.

Keys A S D toggle the bellows. H gives a hint. Tap works too.

Why a squeeze room?

Soft pumps can move liquid with a traveling sequence of contractions. This is a symbolic puzzle inspired by 2026 photoactuated micropump research. Pearls, suction rules, backflow preference and motion counts are invented for play, rather than a fluid simulation.

Original game code: MIT. Background reference: pump-controller (MIT). No firmware or upstream assets reused. Artwork generated with a GPT image model and bundled locally.